using System;
using Server.Items;
using Server.Mobiles;

namespace Server.Multis
{
	public class RatCamp : BaseCamp
	{
        public virtual Mobile Ratmen { get { return new Ratman(); } }

		private Mobile m_Prisoner;

		[Constructable]
		public RatCamp()
			: base(0x10EE) // dummy garbage at center
		{
		}

		public override void AddComponents()
		{
			BaseCreature bc;
            //BaseEscortable be;

            Visible = false;
            DecayDelay = TimeSpan.FromMinutes(5.0);
            AddItem(new Static(0x10ee), 0, 0, 0);
            AddItem(new Static(0xfac), 0, 6, 0);

            switch (Utility.Random(3))
            {
                case 0:
                    {
                        AddItem(new Item(0xDE3), 0, 6, 0); // Campfire
                        AddItem(new Item(0x974), 0, 6, 1); // Cauldron
                        break;
                    }
                case 1:
                    {
                        AddItem(new Item(0x1E95), 0, 6, 1); // Rabbit on a spit
                        break;
                    }
                default:
                    {
                        AddItem(new Item(0x1E94), 0, 6, 1); // Chicken on a spit
                        break;
                    }
            }
            AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South

            AddCampChests();

            for (int i = 0; i < 4; i++)
            {
                AddMobile(Ratmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
            }

            switch (Utility.Random(2))
            {
                case 0: m_Prisoner = new Noble(); break;
                default: m_Prisoner = new SeekerOfAdventure(); break;
            }

            //be = (BaseEscortable)m_Prisoner;
            //be.m_Captive = true;

            bc = (BaseCreature)m_Prisoner;
            bc.IsPrisoner = true;
            bc.CantWalk = true;

            m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
            AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
        }

        private void AddCampChests()
        {
            LockableContainer chest = null;

            switch (Utility.Random(3))
            {
                case 0: chest = new MetalChest(); break;
                case 1: chest = new MetalGoldenChest(); break;
                default: chest = new WoodenChest(); break;
            }

            chest.LiftOverride = true;

            TreasureMapChest.Fill(chest, 1);

            AddItem(chest, -2, -2, 0);

            LockableContainer crates = null;

            switch (Utility.Random(4))
			{
                case 0: crates = new SmallCrate(); break;
                case 1: crates = new MediumCrate(); break;
                case 2: crates = new LargeCrate(); break;
                default: crates = new LockableBarrel(); break;
			}

            crates.TrapType = TrapType.ExplosionTrap;
            crates.TrapPower = Utility.RandomMinMax(30, 40);
            crates.TrapLevel = 2;

            crates.RequiredSkill = 76;
            crates.LockLevel = 66;
            crates.MaxLockLevel = 116;
            crates.Locked = true;

            crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
            crates.DropItem(new Arrow(10));
            crates.DropItem(new Bolt(10));

            crates.LiftOverride = true;

            if (Utility.RandomDouble() < 0.8)
            {
                switch (Utility.Random(4))
                {
                    case 0: crates.DropItem(new LesserCurePotion()); break;
                    case 1: crates.DropItem(new LesserExplosionPotion()); break;
                    case 2: crates.DropItem(new LesserHealPotion()); break;
                    default: crates.DropItem(new LesserPoisonPotion()); break;
                }
		}

            AddItem(crates, 2, 2, 0);
        }

        // Don't refresh decay timer
		public override void OnEnter( Mobile m )
		{
            if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
			{
				int number;

                switch (Utility.Random(8))
				{
                    case 0: number = 502261; break; // HELP!
                    case 1: number = 502262; break; // Help me!
                    case 2: number = 502263; break; // Canst thou aid me?!
                    case 3: number = 502264; break; // Help a poor prisoner!
                    case 4: number = 502265; break; // Help! Please!
                    case 5: number = 502266; break; // Aaah! Help me!
                    case 6: number = 502267; break; // Go and get some help!
                    default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.	
                }
                m_Prisoner.Yell(number);
            }
				}

        // Don't refresh decay timer
        public override void OnExit(Mobile m)
        {
			}

		public RatCamp(Serial serial)
			: base(serial)
        {
		}

        public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
		{
            if (item != null)
                item.Movable = false;

            base.AddItem(item, xOffset, yOffset, zOffset);
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

            writer.Write((int)1); // version

			writer.Write( m_Prisoner );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
                case 1:
                    {
                        m_Prisoner = reader.ReadMobile();
                        break;
                    }
				case 0:
				{
					m_Prisoner = reader.ReadMobile();
                        reader.ReadItem();
					break;
				}
			}
		}
	}
}